Senior Environment Prop Artist


  • Create both high resolution 3D sculpts and final low polygon game assets
  • Leverage next-gen PBR material pipelines for use in game engine
  • Iterate on game assets with production artists via prototyping and group critiques


  • Minimum of 3 years of experience in game development as an artist specializing in AAA modeling using Maya or 3DS Max, Photoshop, Zbrush.
  • Exceptional understanding of next generation asset creation pipelines and tools
  • Demonstrate proficiency in traditional hard-surface poly modeling techniques
  • Strong low poly modeling and deep understanding of optimized UVs creation
  • An exceptional understanding of form, shape, structure, and silhouette in regards to modeling
  • Superior eye for light, shade, color, and detail in creating texture maps
  • Self-motivation, excellent communication skills, and a great team-player attitude
  • Able to work creatively as part of a large or small group
  • Proven problem-solving / prototyping ability
  • Able to effectively collaborate with game designers and programmers


  • Experience in creating stylized visual designs
  • Experience working with Substance Painter and Designer
  • Experience working with Unreal Engine 4
  • Skill in one or more related disciplines – illustration, animation, visual effects, or technical art
  • Have shipped an AAA PC or console title as a prop or an environment artist

Manticore Games provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.