Senior Character Artist

We are looking for a Senior Character Artist as we are working in stealth mode to help build a new form of multiplayer entertainment, revolutionizing the way we create, play, and share gameplay experiences.

This is a full-time onsite position in San Mateo, CA.

Responsibilities

  • Create both high resolution 3D sculpts and final low polygon game assets
  • Leverage next-gen PBR material pipelines for use in game engine
  • Iterate on game assets with production artists via prototyping and group critiques

Requirements

  • Minimum of 3 years’ experience in game development as an artist specializing in character modeling using Maya or 3DS Max, Photoshop, Zbrush or Mudbox.
  • Exceptional understanding of next generation asset creation pipelines and tools
  • Demonstrated proficiency in traditional hard-surface poly modeling techniques
  • An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
  • Superior eye for light, shade, color, and detail in creating texture maps
  • Self-motivation, superior communication skills, and a great team-player attitude
  • Able to work creatively as part of a large or small group
  • Proven problem-solving / prototyping ability
  • Able to effectively collaborate with game designers and programmers
  • Experience with Allegorithmic Substance Painter

Pluses

  • Experience in creating visual designs that support gameplay oriented goals
  • Skill in one or more related disciplines – illustration, animation, visual effects, or technical art
  • Have shipped an AAA PC or console title as a character artist

Manticore Games provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.